Missions

Missions are what players take on to gather new equipment along their journey. Each one has their own set of floors and rooms, along with loot. Players can host missions with up to 6 party members with the exception of Raids which can have up to 20 party members.

How Drops Are Determined
Each mission displays the possible drops in the bottom-right hand corner. Clicking on the icon of an item will tell you the drop rate of that item. Drops are shared between everyone that has completed the mission meaning that everyone gets the same loot at the end with the exception of raids where loot is rolled individually. The drops of any mission corresponds to the level requirement of the mission. Playing on higher difficulties increases the drop rate but not the level of the drops.

Example: Jolian Infantry Pistol will always be Level 19 from Sudden Incursion and has a 25% drop rate on Slayer since it has a 12.5% drop rate on Rookie.

Loot Mercy
There exists a system known as loot mercy where, after running a dungeon a certain number of times, players are guaranteed a specific drop. This does not change with difficulty unless playing on recruit which does not count towards loot mercy.

Example: Orcish Strongbow has a 50% drop rate (1/2) so you are guaranteed to receive one every 2 runs.

Difficulties
All the difficulties are based off the default values on Rookie.

Recruit

 * Loot chance is 60%
 * Enemies are 5 levels lower
 * Enemies have 80% health
 * Enemies deal 80% damage

Rookie

 * Loot chance is 100%
 * Enemies have 100% health
 * 1% of enemies have modifiers

Slayer

 * Loot chance is 200%
 * Enemies are 10 levels higher
 * Enemies have 110% health
 * Enemies deal 110% damage
 * 0 - 2 more enemies will spawn per room
 * 5% of enemies have modifiers
 * 2% of enemies are elite

Veteran

 * Loot chance is 250%
 * Enemies are 25 levels higher
 * Enemies have 125% health
 * Enemies deal 125% damage
 * 2 - 4 more enemies will spawn per room
 * 10% of enemies have modifiers
 * 5% of enemies are elite

Hero

 * Loot chance is 350%
 * Enemies are 50 levels higher
 * Enemies have 150% health
 * Enemies deal 150% damage
 * 3 - 7 more enemies will spawn per room
 * 25% of enemies have modifiers
 * 7% of enemies are elite

Legendary Hero

 * Loot chance is 600%
 * Enemies are 100 levels higher
 * Enemies have 175% health
 * Enemies deal 175% damage
 * 5 - 10 more enemies will spawn per room
 * 35% of enemies have modifiers
 * 10% of enemies are elite

Orc Storyline
Tower at Kastakar (Level 5)

Tunneling Threat (Level 15)

Sudden Incursion (Level 24)

Scouting Ahead (Level 28)

Growing Suspicion (Level 42)

Depths of Betrayal (Level 42)

Raid: Worst Case Scenario (Level 90)

Corrupted Heritage (Optional) (Level 35)

Undead Storyline
A Grave Issue (Level 5)

Haunted Forest (Level 12)

Broken Bones (Level 21)

Chill of Death (Level 31)

A Promise Made (Optional) (Level 39)

A Promise Fulfilled (Optional) (Level 63)

A Murky Situation (Level 48)

Clawing at the Walls (Level 56)

Shadow Storyline
Homefront Defense (Level 20)

Pushing Forward (Level 25)

Outskirts of Fyreth (Level 35)

Corrupted Elemental Storyline (DLC)
A Fire Below (Level 60)

Conflagration (Level 69)

A Chilling Discovery (Level 78)

One-Offs
Lessons in the Arcane I (Level 15)

Lessons in the Arcane II (Level 36)

Pilgrim Rock (Level 60)

A Valorous Stand (Level 18)

A Glorious Battle (Level 45)

Material Expeditions
Material Expeditions are special missions that require payment before starting and lead into minigames where players need to do certain tasks to obtain extra materials from the mission.

Thundertop Iron Mine (Level 30)

Logging Expedition (Level 30)

Volcanic Blast Furnace (Level 45)

Into The Great Glacier (Level 45)

Miscellaneous
Recruit Training (Level 0)

Rookie's Grave (Level 1)

Lorithas Expedition (Level 10)

Event - Grimstone Keep
Landing at Grimstone Keep (Level 40)[NOT AVAILIBLE]

Perimeter of Dread (Level 60)[NOT AVAILIBLE]

Grimstone Keep (Level 45)